Some good discussion happened on this topic both in my own previous post on the subject, and in a forum thread I posted today. I wanted to summarize some of the ideas that came out of it to prompt further discussion. I have not reproduced every idea; there were a few that seemed likely to be deemed too complicated to put on a tooltip, and there were a few focused on lifting the Crit cap, something GC has said they don't want to do.
World of Warcraft
Many specs have a soft cap on one of their secondary stats: an amount they try to reach and not go over, because past that point, the value of the stat declines significantly.
There was a quick discussion on Twitter today about the question of whether or not it's reasonable to roleplay an atheist in World of Warcraft. The general thinking goes: magic is real, and we have tons of eyewitness testimony of the existence of beings such as C'Thun and Yogg-Saron, so it's not reasonable to roleplay a character who just outright denies the existence of these beings.
In response to the eternal run of threads about spell damage in PvP, I’ve added support for PvP Power and Resilience to the TheoryCraft-o-Matic Lite. If you set “Target Player(s)” to “Yes,” fields will appear for the two PvP stats. I currently have them set to default to 45% PvP Power and 60% Resilience. Changing these values should alter the calculated damage numbers appropriately.
Please let me know if you spot any problems!