Many specs have a soft cap on one of their secondary stats: an amount they try to reach and not go over, because past that point, the value of the stat declines significantly.
In response to the eternal run of threads about spell damage in PvP, I’ve added support for PvP Power and Resilience to the TheoryCraft-o-Matic Lite. If you set “Target Player(s)” to “Yes,” fields will appear for the two PvP stats. I currently have them set to default to 45% PvP Power and 60% Resilience. Changing these values should alter the calculated damage numbers appropriately.
Please let me know if you spot any problems!
Thanks to everyone (there were many of you, some on the forums, some here, some via email) who helped improve the simulation profiles. No sim results can ever be considered "final," of course, but between profile improvements and bug fixes to the sim itself, I think we can say we're zeroing it in pretty nicely. And so I wanted to show you where the Mage simulation numbers stand at present.
I've put in a fair amount of time the last couple of days working with the SimulationCraft devs to get the Mage profiles functional. Not good and optimized, just functional. There's work to be done on all three profiles to improve both the gear configuration and the action priority list.
If you'd like to help, there are a couple of ways you can.