Lhivera’s Library

Adventures in World of Warcraft, Dragon Age, the real world, and beyond

Poll: Minor Glyph of Water Elemental

Friday, May 11 2012 at 3:14pm CDT

If you could ask Blizzard to make a minor glyph to change the Water Elemental's appearance, which would you ask for? Select up to three of your favorite options. Click through for a list of links to images of the various models.

Note: There is a problem with the function that prevents anonymous double-voting which is preventing all anonymous voting, apart from the first person who voted. I can fix it, but not without wiping out existing votes. For this poll, you'll need to register to vote. I hope to have it sorted out for the next poll.

Glyph of the Elegant Water Elemental: Your Water Elemental wears a top hat and monocle.
42% (9 votes)
Glyph of the Ice Avatar: Your Water Elemental takes on the appearance of an Ice Avatar.
38% (8 votes)
Glyph of Dehydration: Your Water Elemental is smaller. More compact. More adorable.
33% (7 votes)
Glyph of the Water Sprite: Your Water Elemental takes on a distinctly Pandarian appearance.
33% (7 votes)
Glyph of the Waterspout: Your water elemental takes on the appearance of a securely bound Waterspout.
23% (5 votes)
Glyph of Fouled Water: Your Water Elemental has been fouled with...something red.
9% (2 votes)
Glyph of the Iceshard: Your Water Elemental crystallizes into an Iceshard Elemental.
9% (2 votes)
Glyph of Corrupted Water: Because Mages have been asking for green water since...wait...is that right?
0% (0 votes)
Glyph of the Waterlasher: Your Water Elemental takes on the form of a Waterlasher.
0% (0 votes)
Total votes: 21

Mists: The State of Frost, 15668

Tuesday, May 8 2012 at 11:34pm CDT

I've posted this in the beta forum as well, but wanted to put it here for those who aren't following the beta threads.

The playstyle itself seems to be pretty well settled. There are a couple of people who dislike it, but most people seem to think the basics have turned out well and that what it mostly needs at this point is some spit-and-polish. This is basically a compilation of the spec's remaining issues that appear, to me at least, to have reasonable consensus behind them. I'd be interested in your thoughts.

Few Updates, Slow Testing

Saturday, May 5 2012 at 5:28pm CDT

We've had a few smallish beta pushes since I last updated. Apart from the removal of the last reagent requirements from our spells, the only real changes of note have been some damage adjustments to Cone of Cold, Flamestrike, and Arcane Barrage's secondary target damage. These changes have been implemented in the TheoryCraft-o-Matic Lite, so feel free to play with them.

A few site notes

Thursday, April 26 2012 at 10:10pm CDT

Beta is still essentially unplayable. I logged in this evening and, unlike last night, didn't instantly crash out, but did find myself stuck on a kite hovering in midair. Going to have to wait a bit longer to give the latest changes a real shakedown, I guess.

Those of you who have been paying attention have probably noticed a few changes on the site:

  • Instead of just a list of some other game blogs, I'm now pulling in their three most recent posts (no more than one per blog, though).
  • Fancy quotations are now appearing in the header, so you can be subjected to my taste in such things.
  • Site messaging has been turned on.

Mage Changes, Build 15640

Tuesday, April 24 2012 at 9:21pm CDT

Build 15640 is being deployed, and there are many changes listed on the various community sites. A couple of notes before I dig into the meat:

  • Don't believe the cast time reductions being reported on MMO-Champion. I'll eat my hat if those are real. First, I'll buy a hat.
  • The damage number changes may or may not be correct. I won't really trust them until the database is parsed for Simulationcraft.
  • Glyph of Arcane Language - Your Arcane Brilliance spell allows you to comprehend your allies' racial languages. I love it.

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