Lhivera’s Library

Adventures in World of Warcraft, Dragon Age, the real world, and beyond

Lhivera’s Compendium

Saturday, August 25 2012 at 3:22pm CDT

Sorry it's been so quiet here for so long; my limited game time has mostly been dedicated to testing, improving SimulationCraft, and working on this thing I'm about to show you.

Lhivera's Compendium is the evolution of my old stickied "Non-Obvious Mage Mechanics" thread from the Mage forum. It's not intended to teach you how to play a Mage well — I'm a terrible teacher, other people do that sort of thing much better than I do — but rather to explain how various Mage mechanics and abilities work. It isn't complete, and will probably always be a work in progress, but there's enough there for people to start taking a look at, and there's a form where you can pose questions that aren't answered if there's some Mage mechanic that you don't understand.

The State of the Sim

Saturday, July 14 2012 at 7:00pm CDT

Thanks to everyone (there were many of you, some on the forums, some here, some via email) who helped improve the simulation profiles. No sim results can ever be considered "final," of course, but between profile improvements and bug fixes to the sim itself, I think we can say we're zeroing it in pretty nicely. And so I wanted to show you where the Mage simulation numbers stand at present.

Top build for each spec, with stat values
Twenty-seven combinations of spec, L75 talent, and L90 talent

Arcane Crowdsourcing

Friday, June 29 2012 at 4:26pm CDT

I've put in a fair amount of time the last couple of days working with the SimulationCraft devs to get the Mage profiles functional. Not good and optimized, just functional. There's work to be done on all three profiles to improve both the gear configuration and the action priority list.

If you'd like to help, there are a couple of ways you can.

Theorycrafting Discussion

Monday, June 18 2012 at 11:24pm CDT

The devs seem to be interested in seeing the theorycrafters get busy on the Mists of Pandaria numbers:

I know that's not easy to look at right now on beta, but it will get easier once A) raids are open, B) we enable mods again, C) more theorycrafters conclude that we aren't fiddling with numbers so much so that their time isn't being wasted. (We aren't fiddling with numbers nearly so much, so maybe that will encourage some theorycrafters). (source)

Snare-Stacking Change: a Quality-of-Life Improvement in Mists of Pandaria

Sunday, June 17 2012 at 10:49am CDT

This hasn't received much discussion that I've noticed, but a very nice little quality-of-life improvement has been made in Mists of Pandaria: stronger snares no longer wipe weaker snares off the target.

Ever since vanilla, the normal behavior of snares has been that a stronger snare removes a weaker snare from the target when applied, regardless of duration. I recall a chat with an in-game support rep one day while I was farming Guardian Stones in Un'goro Crater; I was annoyed that if I had a Cone of Cold snare on the target, the Frostbolt snare would not apply, and thus the mob would start running full-speed when Cone of Cold wore off until I hit it with the next Frostbolt. Ultimately, we determined that this was intended, though irritating, behavior.

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