A quick note for those who have tried to contact me or ask me questions, here or via email or on Twitter: I'm not going to be very available for a while. You may see me spouting occasional stuff in a forum or on Twitter, but the vast majority of my brain is currently occupied with closing on a house and moving while preserving both my wife's and my own sanity. When the whole terrible process is complete, I hope to look back on my mail and other channels of communication and get back to people. Until then, please understand, and thanks!
There was a quick discussion on Twitter today about the question of whether or not it's reasonable to roleplay an atheist in World of Warcraft. The general thinking goes: magic is real, and we have tons of eyewitness testimony of the existence of beings such as C'Thun and Yogg-Saron, so it's not reasonable to roleplay a character who just outright denies the existence of these beings.
In response to the eternal run of threads about spell damage in PvP, I’ve added support for PvP Power and Resilience to the TheoryCraft-o-Matic Lite. If you set “Target Player(s)” to “Yes,” fields will appear for the two PvP stats. I currently have them set to default to 45% PvP Power and 60% Resilience. Changing these values should alter the calculated damage numbers appropriately.
Please let me know if you spot any problems!
Water Jet is the new Water Elemental spell being introduced in patch 5.1. It's the answer to a longstanding complaint about the Frost PvE rotation: the awkwardness and strangeness of using a pet-based reticule-targeted AOE control spell against a single target that the Mage knows full well cannot be controlled in order to force a buff to appear on the Mage.
I am completely floored, honored, and grateful. Thank you.