Lhivera’s Library

Adventures in World of Warcraft, Dragon Age, the real world, and beyond

June 2012

Arcane Crowdsourcing

Friday, June 29 2012 at 4:26pm CDT

I've put in a fair amount of time the last couple of days working with the SimulationCraft devs to get the Mage profiles functional. Not good and optimized, just functional. There's work to be done on all three profiles to improve both the gear configuration and the action priority list.

If you'd like to help, there are a couple of ways you can.

Theorycrafting Discussion

Monday, June 18 2012 at 11:24pm CDT

The devs seem to be interested in seeing the theorycrafters get busy on the Mists of Pandaria numbers:

I know that's not easy to look at right now on beta, but it will get easier once A) raids are open, B) we enable mods again, C) more theorycrafters conclude that we aren't fiddling with numbers so much so that their time isn't being wasted. (We aren't fiddling with numbers nearly so much, so maybe that will encourage some theorycrafters). (source)

Snare-Stacking Change: a Quality-of-Life Improvement in Mists of Pandaria

Sunday, June 17 2012 at 10:49am CDT

This hasn't received much discussion that I've noticed, but a very nice little quality-of-life improvement has been made in Mists of Pandaria: stronger snares no longer wipe weaker snares off the target.

Ever since vanilla, the normal behavior of snares has been that a stronger snare removes a weaker snare from the target when applied, regardless of duration. I recall a chat with an in-game support rep one day while I was farming Guardian Stones in Un'goro Crater; I was annoyed that if I had a Cone of Cold snare on the target, the Frostbolt snare would not apply, and thus the mob would start running full-speed when Cone of Cold wore off until I hit it with the next Frostbolt. Ultimately, we determined that this was intended, though irritating, behavior.

Mastery Implemented in TheoryCraft-o-Matic Lite

Sunday, June 17 2012 at 12:50am CDT

What the hell, I couldn't sleep without getting this thing banged out. It was a rush job, so there may be errors; feel free to point out anything that looks wrong and I'll take a look at it.

  • Mastery is only accessible and calculated when you have selected a spec. This avoids the problem of having to list every spell multiple times with different Mastery multipliers.
  • If you select Arcane, you will need to select a mana percentage as well to provide Mana Adept a multiplier to work with. It defaults to 90%.
  • Ignite is calculated as a simple multiplier on spell damage. If people want it, I'll eventually re-implement it as secondary damage with the four-second duration, but for the moment, that would interfere with Pyroblast's built-in secondary damage.

I hope some of you find this useful!

Support for Crit and Haste in the TheoryCraft-o-Matic Lite

Saturday, June 16 2012 at 10:13pm CDT

I've added basic support for crit and haste to the calculations in the TheoryCraft-o-Matic Lite. It does not accept ratings — I'm not planning to support them, not because the conversions are difficult, but because it would then also be necessary to support options for the various possible crit buffs and debuffs, and I'd like to keep the filters simple. You should enter Crit as a decimal number showing your character sheet crit chance, e.g., enter "18.53" for 18.53%. The TCoML will add in the appropriate bonuses for Critical Mass, Shatter, and Inferno Blast.

Frost PvE Q&A: Will it Work?

Sunday, June 3 2012 at 10:39am CDT

I mentioned last week that I was going to collect questions and put together a Frost Q&A post. I'm revising that plan, because such a post would be insanely huge. Instead, I'm going to do individual posts for each question, in whatever order strikes my fancy. They may be spread out between other posts, they may come in quick succession.

We're going to start with the most basic question of the bunch.